AI Insights · Timothy · July 2022
Top 5 3D Anime Games in Chile Q2 2022
Discover the performance of the top 5 3D anime games on a unified platform in Chile during Q2 2022, based on weekly downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 3D anime games in Chile showcased varying performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period using data from Sensor Tower.
Genshin Impact by COGNOSPHERE PTE. LTD. saw fluctuations in its weekly revenue, peaking at approximately $49K at the end of March and experiencing a low of around $11.8K by late May. Downloads for the game hovered between 4.2K and 5.9K per week, with a slight increase towards the end of June. The game's active user base remained relatively stable, ranging from 64.8K to 74.9K throughout the quarter.
Ni no Kuni: Cross Worlds from Netmarble Corporation, which launched in late May, started strong with over 26K downloads in its first week. However, downloads declined steadily to about 2.1K by the end of June. Weekly revenue also decreased from around $6.2K to approximately $2.6K. Active users followed a similar trend, dropping from 20.3K to 6.1K over the same period.
High School Simulator 2018 by tomoya sugikami experienced a varied download pattern, starting at 3K in late March and peaking at 3.6K in late June. Active users saw an overall increase from 9.8K to 10.8K towards the end of the quarter, indicating a steady engagement despite the fluctuating download numbers.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a consistent performance in downloads, ranging between 1.7K and 3.5K weekly. Revenue peaked at about $3K in mid-May before settling around $666 by the end of June. The game maintained a stable active user base, increasing from 7.9K to 9.2K over the quarter.
SAKURA School Simulator by Garusoft LLC saw weekly downloads fluctuate, starting at 2.4K in late March and peaking at 3.8K in early May. Active users were stable, averaging around 22K throughout the quarter, indicating consistent player engagement despite the variations in download numbers.
For more detailed insights and further data, visit Sensor Tower.